Tabletop Magic System
The magic system is vastly different, and perhaps the biggest change from more popular tabletop RPGs. Rather than having spell slots, MP, etc. Magic users have magic crystals they use to channel and cast magic. These crystals have a fixed number of charges, classed by rarity, multiplied by proficiency of the wielder, and can be replenished using crystal recharge items.
Crystals
Crystals are separated into three types, for the three varieties of magic in the world of Aiogara.Earthly
Earthly magic is utilized by Humans and Sinistrals. It cannot be utilized by Elf races. Earthly magic crystals are relatively common and inexpensive, except for those of high purity. Three types of crystals are available for use.
Elemental
An elemental crystal can be used to attack with any of the elements of Earthly magical arts: Fire, water, earth, wind, light and dark.
Support
Support crystals are used to provide buffs, debuffs or environmental changes.
Healing
A healing crystal can be used to cast nearly any healing magic a player has available, including those to fix status ailments.
Aetherial
Aetherial, or Elf, magic is not elemental in nature and comes from a fundamentally different source. As a result, the crystals are not compatible with Sinistral or Human users. Like earthly, it is diviided into three clases.
Combat
Qetherial combat magic can be divided into three types. Missile, piercing, and spread attacks. Aetherial magic has no elemental alignment and cannot be resisted.
However, it is still capable of being blocked with wards or armor designed to repel magic, and magical resistances still apply.
Support
TSupport crystals for Elves are very similar, possessing different spell names and effects, but otherwise working in a similar manner.
Healing
Elf healing magic is fundamentally more powerful, capable of mending broken bones or regenerating limbs, so long as the injuries were not magical in nature. Otherwise, very similar.
Divine
Divine crystals are incredibly rare, expensive and have a limited number of uses. They require a priest, troubadour, archpriest, shaman or archmage class to use and can perform miracles, such as resurrection, as well as powerful attacks that are the result of raw divine magical energy. They can also be sold for an incredible amount of money.
Calculation of Uses
There are four grades of Earthly and Aetherial crystals, their multipliers are shown after:- Average - 1
- Fine - 1.2
- Prestige - 1.5
- Flawless - 2
Going Beyond these Uses
At the Game Master's discretion, they may permit an overdraw of a crystal. An overdraw has a 1d10 effect on the caster.1 - The casting succeeds, but the crystal explodes violently, with potentially lethal damage.
2 - The casting succeeds, but the crystal cracks in two and is rendered useless.
3 - The crystal goes dormant after casting and cannot be used for 1d6 number of days.
4 - The casting fails and the crystal is unharmed.
5 - The casting succeeds, but any quantitative effect is halved.
6 - The casting proceeds as normal, but the crystal cannot be overdrawn again.
7 - The casting proceeds as normal.
8 - The casting succeeds, but knocks out the caster for 1d10 hours.
9 - The casting succeeds, but the caster suffers magical rebound and is injured for 1d10 points of damage.
10 - The casting succeeds, and the caster is incapacitated and suffers bleed out status due to internal hemorrhaging.